[Bug 13204] winealsa.drv makes incorrect assumptions about hardware

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 23 14:05:41 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13204





--- Comment #21 from Vitaliy Margolen <vitaliy at kievinfo.com>  2008-05-23 14:05:41 ---
(In reply to comment #20)
> Created an attachment (id=13182)
 --> (http://bugs.winehq.org/attachment.cgi?id=13182) [details]
> a bit more correct patch
> 
It is still wrong. Read MSDN to understand what played position means.

All games depend on that to trigger some game events. What's worse - it's used
by Wine itself to trigger those position events in dsound. If you break it -
you will get MUCH shortened audio effects in most games, too fast running
scripts, not synchronized video, cut scenes, etc.

This is the way DSound API is made and this is how it's used by 99% of
programs.


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