[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 25 13:08:59 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12929
Daniel Scharrer <dscharrer at gmail.com> changed:
What |Removed |Added
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CC| |dscharrer at gmail.com
--- Comment #14 from Daniel Scharrer <dscharrer at gmail.com> 2008-05-25 13:08:58 ---
(In reply to comment #2)
> Created an attachment (id=12655)
--> (http://bugs.winehq.org/attachment.cgi?id=12655) [details]
> output for Oblivion with Wine 0.9.61 (fbo)
>
> This is the output for the command:
> $ wine Oblivion.exe 2> "wine Oblivion.exe fbo.txt"
>
> I've set Windows version to Windows XP, OffscreenRenderingMode="fbo" and copied
> native d3dx9_27.dll (it crashed for lacking of builtin's functionality).
>
> I also tried "wine OblivionLauncher.exe" but result is the same.
>
I get the same crashes as you (except for the
fixme:dbghelp_dwarf:dwarf2_parse_variable errors) with that configuration
(native d3dx9_27.dll; OffscreenRenderingMode=fbo/pbuffer/backbuffer).
However, renaming/moving the Data/Video directory in the Oblivion installation
allows the game to start.
All the videos are skipped (obviously) and the main UI starts up. However, when
starting a game the interface (compass,health,menu,...) is shown but not the 3D
world, with the exception of the character when in the inventory/stats/...
screen.
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