[Bug 10580] S.T.A.L.K.E.R. shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 26 03:40:21 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10580





--- Comment #17 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-05-26 03:40:21 ---
I think the remapping is mapping the GLSL name strings like "VC12" to a numeric
uniform slot in the linked shader program to pass to glLoadUniform. Since we're
only using the GLSL name in this case(in the shader itself) and never set a
Uniform, we do not need this here I think.


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