[Bug 10580] S.T.A.L.K.E.R. shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 26 13:53:53 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10580





--- Comment #20 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-05-26 13:53:53 ---
Probably the shader_addline(buffer, "const vec4 LC%d = vec4(%f, %f, %f, %f)")
causes a precision loss because the float value is transformed into a string.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list