[Bug 10580] S.T.A.L.K.E.R. shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 27 03:12:22 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10580





--- Comment #25 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-05-27 03:12:22 ---
Then we'd have to make sure we do not overwrite them when loading global
constants, which means an additional if() for each global constant loaded. For
arb shaders we could do this because it has a different set of program-only
shader constants. (Or rather, ARB knows global constants, which GLSL doesn't)


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