[Bug 15875] New: Half-Life 2: Scenes with framebuffer effects no rendered
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Nov 1 07:50:37 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15875
Summary: Half-Life 2: Scenes with framebuffer effects no rendered
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: liquid.acid at gmx.net
Hi there,
this issue is probably connected to:
http://bugs.winehq.org/show_bug.cgi?id=14762
Whenever framebuffer effects are used in Half-Life 2, like during the initial
introsequence with the gman, the scene isn't rendered (correctly).
It's just a plane with a (changing) solid color I see during these scenes.
Probably related to the lack of hw-accelerated ARB_tex_npot support of my card.
For me this looks like some texture coordinates are still in the range
[0,1]x[0,1] while the texture that is bound is of type RECT and therefore needs
coords in the range [0, width]x[0, height].
That would explain why the screen that is rendered is looking like it was
flood-filled with a solid color.
Hardware: NV35
Driver (proprietary): 173.14.12-r1
Greets,
Tobias
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