[Bug 14762] Max Payne 2: sepia tone filter issues (high PPE)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 2 06:52:12 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=14762
--- Comment #7 from Tobias Jakobi <liquid.acid at gmx.net> 2008-11-02 06:52:10 ---
Note to me: Try dumping GLSL shader source with medium and high PPE settings
and compare them.
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