[Bug 14762] Max Payne 2: sepia tone filter issues (high PPE)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 2 12:44:45 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=14762





--- Comment #8 from Tobias Jakobi <liquid.acid at gmx.net>  2008-11-02 12:44:44 ---
Created an attachment (id=17046)
 --> (http://bugs.winehq.org/attachment.cgi?id=17046)
WINEDEBUG=+d3dshader extract

Did two runs with WINEDEBUG=+d3d_shader and switching PP effect to medium /
high.

Grepped both logs for shader_trace_init. D3D asm code with both runs is the
same, so this doesn't seem to be the issue.


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