[Bug 14762] Max Payne 2: sepia tone filter issues (high PPE)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Nov 2 12:44:45 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=14762
--- Comment #8 from Tobias Jakobi <liquid.acid at gmx.net> 2008-11-02 12:44:44 ---
Created an attachment (id=17046)
--> (http://bugs.winehq.org/attachment.cgi?id=17046)
WINEDEBUG=+d3dshader extract
Did two runs with WINEDEBUG=+d3d_shader and switching PP effect to medium /
high.
Grepped both logs for shader_trace_init. D3D asm code with both runs is the
same, so this doesn't seem to be the issue.
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