[Bug 16040] New: WINEDEBUG=+d3d_shader changes the way program behaves

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 13 16:15:29 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16040

           Summary: WINEDEBUG=+d3d_shader changes the way program behaves
           Product: Wine
           Version: 1.1.8
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: seppo.yli-olli at iki.fi


Mass Effect repeatedly crashes for me after menu. (fbo set)
Since there was a bunch of fixme's regarding d3d_shader in the wine log, I
thought to see if there was something odd visible with WINEDEBUG=+d3d_shader
on.
Wine couldn't even start graphical mode with the flag set on, it crashed
instantly. This probably shouldn't happen, it seems to me impossible to debug a
problem if behaviour changes when debug flags change program behaviour. The
latter thing is repeatable too.


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