[Bug 16040] New: WINEDEBUG=+d3d_shader changes the way program behaves
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Nov 13 16:15:29 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=16040
Summary: WINEDEBUG=+d3d_shader changes the way program behaves
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: seppo.yli-olli at iki.fi
Mass Effect repeatedly crashes for me after menu. (fbo set)
Since there was a bunch of fixme's regarding d3d_shader in the wine log, I
thought to see if there was something odd visible with WINEDEBUG=+d3d_shader
on.
Wine couldn't even start graphical mode with the flag set on, it crashed
instantly. This probably shouldn't happen, it seems to me impossible to debug a
problem if behaviour changes when debug flags change program behaviour. The
latter thing is repeatable too.
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