[Bug 12051] Max Payne 2 - rendering bug, looks like wrong shadow

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 17 13:38:59 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=12051





--- Comment #21 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-11-17 13:38:58 ---
Well, I think this bug is fixed since 1.1.5 by this:

commit 27b8f719ca7f26e1edbec6f7e46cc612dce12b41
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 10 11:08:10 2008 +0200

    wined3d: Fix the half pixel offset.

    Turns out the original fix was correct for fixed function, but for the
    wrong reason. The shader path was already correct. This fixes a
    regresssion introduced by 932e95c111118b643650d6643e47be0ddb5528a1.

This patch seems to make the problem disappear. Makes perfect sense considering
the patch which caused regression. I tested with all default settings, thus
ORM=backbuffer.

Tobias, I don't quite understand your last comment - are you saying that you
are still seeing this with ORM=backbuffer? If not this may be closed as fixed.


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