[Bug 16098] Expected vertex samplers + MAX_TEXTURES(=8) on GF9600GT

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 18 04:16:52 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=16098





--- Comment #2 from bogdanb <bogdanb+bugs.winehq.org at gmail.com>  2008-11-18 04:16:51 ---
There are several bugs causing crashes and/or abysmal performance (Fallout3),
but it's not clear what causes them, so I'm sort-of going through all warnings
spewed out and trying to clean them up.

Also, it seems that using only three-quarters of the vertex samplers is not so
great in general.


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