[Bug 16098] Expected vertex samplers + MAX_TEXTURES(=8) on GF9600GT
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Nov 18 04:42:50 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=16098
--- Comment #3 from H. Verbeet <hverbeet at gmail.com> 2008-11-18 04:42:50 ---
You can't really use more than 4 vertex and 16 fragment samplers in d3d9
anyway. We can potentially fix this if we use also GLSL for fixed function
fragment processing, but it's really not much of an issue.
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