[Bug 16163] New: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 22 17:18:22 CST 2008


           Summary: FEAR 1.08 (DX8 mode): FBO status - incomplete dimensions
           Product: Wine
           Version: 1.1.9
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net

Created an attachment (id=17411)
 --> (http://bugs.winehq.org/attachment.cgi?id=17411)
See initial post

Hi there,

using FEAR 1.08 with DX8 shaders enabled (ingame option). Wine is patched to
use the nvts fragment pipeline and not the ARBfp one (it crashes with ARBfp,
because of this bug: http://bugs.winehq.org/show_bug.cgi?id=15858).

Hardware used: NV GFFX 5900
Drivers: 173.14.12

FEAR has a lot of visual errors, so I found it best to start with obvious
problem that show up on the console as WARNs, ERRs or FIXMEs.

After loading a savegame and right before getting ingame I get some of these
fixme:d3d:context_check_fbo_status FBO status
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x2a041cf0)
WINED3DFMT_A8R8G8B8 512x512
fixme:d3d:context_check_fbo_status      Depth attachment: (0x146898)
WINED3DFMT_D24S8 640x480
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129

I'm looking for some advice how to encircle the root of the problem. Adding
Stefan Dösinger and Henri Verbeet to CC, since they probably know how to debug
this kind of thing.

List of visual errors I encounter:
- Random polygons popping up, looking like shadow volume leftovers
- zbuffer-like precision issues
- lighting issues

Logfile is attached, but AFAIK it doesn't contain anything useful besides the
output I already pasted here.


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