[Bug 15868] Tomb Raider underworld demo big troubles

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 23 05:35:21 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=15868





--- Comment #17 from Laszlo Tari <taril_laszlo at yahoo.co.uk>  2008-11-23 05:35:20 ---
I also receive this message thousends time:

fixme:d3d_shader:IWineD3DPixelShaderImpl_CompileShader Shader 0x207d2730
recompiled more than 50 times

fixme:d3d_shader:shader_glsl_color_correction Add color fixup for vertex
texture WINED3DSIO_TEXLDL

fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElements @ drawprim.c / 266

fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT
(0x8cdd)

fixme:d3d:context_check_fbo_status      Color attachment 0: (0x1645e8)
WINED3DFMT_A8R8G8B8 4096x3072
fixme:d3d:context_check_fbo_status      Depth attachment: (0x164c80)
WINED3DFMT_D16 4096x3072
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glDrawElements @ drawprim.c / 266


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