[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 6 06:42:11 CDT 2008


Forest Hale <lordhavoc at ghdigital.com> changed:

           What    |Removed                     |Added
                 CC|                            |lordhavoc at ghdigital.com

--- Comment #180 from Forest Hale <lordhavoc at ghdigital.com>  2008-10-06 06:42:08 ---
Why does wine not use XF86DGADirectMouse?  It seems like an exact equivalent to
DirectInput's mouse handling...

Here's an example call to turn it on:
XF86DGADirectVideo(display, screen, XF86DGADirectMouse);
(where display is the Display and screen is the Screen)

Using it locks the pointer in place, receives raw relative motion from the
driver (no acceleration or other handling), and ignores focus events entirely
(I.E. keeps a grab), obviously this functionality requires xorg, it's not
present on __APPLE__ or __SUNOS__.

I hope I'm not wasting anyone's time with this question, just wanted to make
sure this functionality is known, I've been using this approach in my
DarkPlaces Quake engine for years with great success.

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