[Bug 10120] Oblivion lines in water (regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 7 18:12:08 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10120





--- Comment #20 from Tobias Jakobi <liquid.acid at gmx.net>  2008-10-07 18:12:07 ---
@Spencer: auto currently maps to backbuffer, so switching from auto to
backbuffer should not add anything new

My current list of issues (with wine git master):
ORM=backbuffer: lines are there
ORM=fbo: not working at all, the water plane is sometimes not rendered at all,
if the viewing angle is positioned right then I can manage to get the plane
rendered, but with a lot of flickering

However when bringing up the ingame main menu (the one where you can exit the
game) the scene is rendered correctly. And this the main menu open I can also
see that the waterplane is rendered correctly, without lines and no
corruptions.

While in ORM=fbo mode the console outputs a lot of these:
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB,
vertexShader->prgId); @ arb_program_shader.c / 1904

So to summarize this:
backbuffer: no change at all, it's still broken
fbo: became more broken with recent wine versions, however it seems to fix the
lines issue for me (although it's still not rendered correctly)

All this was done with GLSL off.


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