[Bug 12051] Max Payne 2 - rendering bug, looks like wrong shadow

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 13 16:35:27 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12051





--- Comment #19 from Tobias Jakobi <liquid.acid at gmx.net>  2008-10-13 16:35:26 ---
Strange... just tested MP2 for another bug with wine-1.1.6 and GLSL enabled.

OffscreenRenderingMode is FBO and the artifacts are gone. Both in medium and
high setting. I simply can't reproduce them anymore from the positions where
they were previously apparant at once.

I did suspect this having to do with GLSL mode. I usually have it disabled. But
even with GLSL off the artifacts are nowhere to be found.

Can anyone also confirm this? Using a NV35 here.


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