[Bug 14633] Morrowind: z-buffer precision issues (even with small distances)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 19 17:18:20 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14633


Tobias Jakobi <liquid.acid at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Morrowind: water plane z-   |Morrowind: z-buffer
                   |buffer problem with pshaders|precision issues (even with
                   |                            |small distances)




--- Comment #10 from Tobias Jakobi <liquid.acid at gmx.net>  2008-10-19 17:18:19 ---
Hi there,

I must have done some mistakes when analyzing this bug. I'm currently running
wine-1.1.6 and the issue is still there. BUT switching pshader water off does
NOT fix it.

So I went back to wine-1.1.2 and checked there again. I can now also reproduce
the issue with pshader water off. I also tried some combination of GLSL=off/on
and ORM=fbo/backbuffer, but that doesn't change the situation.

I therefore have updated the summary.
I can also see the issue for other objects (not only the waterplane) but also
houses, etc.
Please note that the issue also affects geometry with small distance to the
player's viewpoint.

So climbing on top of the Seyda Neen lighthouse is optional, I can confirm the
issue even when staying on the ground.


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