[Bug 15738] New: Max Payne 2: Ingame windows rendered incorrect with nvts pipe

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 23 16:30:01 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15738

           Summary: Max Payne 2: Ingame windows rendered incorrect with nvts
                    pipe
           Product: Wine
           Version: 1.1.3
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: enhancement
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net


When using (or forcing) the nvts_fragment_pipeline implementation (directx.c),
ingame windows are rendered incorrectly. Going to attach screenshots later.

With the arbfp pipe rendering is correct, I didn't yet try with other pipes.

Effect can be reproduced with the demo version. Start game and let cutscenes
finish (wait until you gain control of the character), then take a look at the
windows in the hospital room.
With nvts they're completly transparent, nearly like they weren't even there.
Recheck with arbfp and see how they should look like (you should see a
"sprinkled-by-rain-from-outside" effect on them).

Exit first room and look left for another window. It has the same issues,
however I found out that it was possible to trigger correct rendering when the
scene is rendered from a certain position (again going to do screenshots).


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