[Bug 15738] Max Payne 2: Ingame windows rendered incorrect with nvts pipe

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 26 03:53:11 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15738





--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net>  2008-10-26 03:53:10 ---
Created an attachment (id=16891)
 --> (http://bugs.winehq.org/attachment.cgi?id=16891)
Max Payne 2: nvts_fragment_pipeline forced

This is Max Payne 2 demo on a recent wine git master checkout (last commit is
503972980e150f9eda348962f437484d7c9daa43), further patched with:
http://bugs.winehq.org/attachment.cgi?id=16829

Wine settings:
ORM=fbo
GLSL=off

Ingame settings:

Video Settings:
resolution=800x600, 32bits
AntiAliasing=off
TextureColorDepth=high
TextureResolution=high
TextureFiltering=trilinear
TripleScreenBuffers=off
AllowWindowsKeys=off

Content Scalability:
First 5 settings: all medium
Checkbox: all switched on except "Mirrors" and "Pixel Shader Skins"


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