[Bug 15644] Morrowind: Waterplane/sprite flickering with ORM=fbo
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Oct 28 16:18:28 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15644
--- Comment #37 from Tobias Jakobi <liquid.acid at gmx.net> 2008-10-28 16:18:27 ---
(In reply to comment #36)
> Those GL errors are caused by the debug patch. You should first check the
> object type (GL_OBJECT_SUBTYPE_ARB) before trying to get the shader source,
> since obj can be a program as well.
Hmm, don't you mean calling glGetObjectParameterARBiv with GL_OBJECT_TYPE_ARB
and checking whether it is GL_SHADER_OBJECT_ARB or GL_PROGRAM_OBJECT_ARB?
AFAIK subtype only returns if the shader is a fragment or vertex one.
I'm also not quite sure how to deal with the case when it's a program object
(and not a shader object, I think the shader ones can be dumped correctly with
my current code). Do I need to get the attached shader objects and dump them as
well?
Or is this functionality already implemented somewhere else in the code?
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