[Bug 14731] Crash upon starting a network server in 1000 game
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Oct 29 18:11:56 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14731
--- Comment #4 from Andrew Nguyen <arethusa26 at gmail.com> 2008-10-29 18:11:56 ---
Created an attachment (id=16976)
--> (http://bugs.winehq.org/attachment.cgi?id=16976)
1000net.exe +relay,+seh log (rzipped)
Confirming the crash in today's Git (wine-1.1.7-106-g38815e1). It seems to be a
problem with winsock:
0009:Call ws2_32.WSAEnumProtocolsA(00000000,00000000,0032e3d8) ret=004326a3
0009:Ret ws2_32.WSAEnumProtocolsA() retval=ffffffff ret=004326a3
0009:Call ntdll.RtlAllocateHeap(00720000,00000000,00000b50) ret=004352be
0009:Ret ntdll.RtlAllocateHeap() retval=00729340 ret=004352be
0009:Call ws2_32.WSAEnumProtocolsA(00000000,00729340,0032e3d8) ret=00432701
0009:Ret ws2_32.WSAEnumProtocolsA() retval=00000005 ret=00432701
0009:Call KERNEL32.lstrlenA(code=c0000005 flags=0 addr=0xb7d30283
...
8000a38c (invalid)) ret=00441fcd
The lstrlenA trace line seems to have been mangled in the log with the trace
output for SEH. Relay log is attached.
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