[Bug 15858] New: FEAR 1.08: Crash in D3D8 mode when ARBfp pipeline is used

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 30 18:00:13 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=15858

           Summary: FEAR 1.08: Crash in D3D8 mode when ARBfp pipeline is
                    used
           Product: Wine
           Version: 1.1.7
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net


Created an attachment (id=16994)
 --> (http://bugs.winehq.org/attachment.cgi?id=16994)
FEAR crash with ARBfp pipe selected (includes backtrace)

After loading the gamedata (loading savegame) and right before getting ingame
the application crashes.

This does not happen when overriding the settings in
select_fragment_implementation (direct.x) and always selecting the
nvts_fragment_pipeline pipeline.

So it always crashes with the ARBfp pipeline. Sometimes it also crashes with
nvts, but that's kinda random. What's not random is the backtrace (attaching
that one).

Crashing happens in shader_glsl_load_constantsF (glsl_shader.c)
FEAR is running in D3D8 shader mode with GLSL enabled (through wine registry).

Hardware: NV35
nvidia-drivers-173.14.12-r1

Greets,
Tobias


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