[Bug 14121] Max Payne Demo 1.05: rainbow texture artifacts on player model

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 2 19:52:48 CDT 2008


Tobias Jakobi <liquid.acid at gmx.net> changed:

           What    |Removed                     |Added
                 CC|                            |stefan at codeweavers.com

--- Comment #6 from Tobias Jakobi <liquid.acid at gmx.net>  2008-09-02 19:52:47 ---
I just checked the state of the bug with wine-1.1.3 and it was gone.

I did some reverse regression testing and this commit fixed it:
14b24058d69d73ebf6b70bc36c8aa62993351079 is first bad commit
commit 14b24058d69d73ebf6b70bc36c8aa62993351079
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Jul 28 11:41:02 2008 -0500

    wined3d: GL_ARB_fragment_program ffp implementation.

:040000 040000 7c5893f760a8534276c2e25f29a54edf26bd7887
5665d6fb1941d12140c2247a397c2ed254d11090 M      dlls

However I doubt that the real problem was fixed, since after that commit the
ARB_fp pipeline is used.
There either is a problem with the pipeline that was used prior to the commit
(maybe Stefan can comment on this?) or it's indeed a bug with the mesa driver.

Does someone have an idea?
I'm not resolving this to fixed for now.


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