[Bug 14121] Max Payne Demo 1.05: rainbow texture artifacts on player model
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 2 19:52:48 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14121
Tobias Jakobi <liquid.acid at gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan at codeweavers.com
--- Comment #6 from Tobias Jakobi <liquid.acid at gmx.net> 2008-09-02 19:52:47 ---
I just checked the state of the bug with wine-1.1.3 and it was gone.
I did some reverse regression testing and this commit fixed it:
14b24058d69d73ebf6b70bc36c8aa62993351079 is first bad commit
commit 14b24058d69d73ebf6b70bc36c8aa62993351079
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Jul 28 11:41:02 2008 -0500
wined3d: GL_ARB_fragment_program ffp implementation.
:040000 040000 7c5893f760a8534276c2e25f29a54edf26bd7887
5665d6fb1941d12140c2247a397c2ed254d11090 M dlls
However I doubt that the real problem was fixed, since after that commit the
ARB_fp pipeline is used.
There either is a problem with the pipeline that was used prior to the commit
(maybe Stefan can comment on this?) or it's indeed a bug with the mesa driver.
Does someone have an idea?
I'm not resolving this to fixed for now.
Greets,
Tobias
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list