[Bug 15033] intermittant crashes while playing bf1942

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 3 09:36:00 CDT 2008


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
                 CC|stefan at codeweavers.com      |stefandoesinger at gmx.at

--- Comment #7 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-09-03 09:36:00 ---
The problem is that the fixed function pipeline description contains 3 padding
bytes which are uninitialized, but still processed in the hash function. Thus
we have 3 bytes adding random data, thus we are constantly generating new
shaders. I'll send a patch for this.

Your patch is not correct because (I think) shader_addline may HeapReAlloc the
buffer if it runs out of space

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