[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 4 07:47:56 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=6971





--- Comment #170 from Brian Vuyk <brian at brianvuyk.com>  2008-09-04 07:47:49 ---
Rasto, Reyn, and others

Can you test the <a href='http://bugs.winehq.org/attachment.cgi?id=15638'>patch
I posted in #160?</a> I would like to know if it works in the other games
mentioned (Mount & Blade, RO etc.). It definitely works in WWIIOnline for me.

It minorly changes the mouse warp code so that when warping, instead of warping
whenever the mouse moves slightly off center, it warps when the mouse hits the
edge of the wine screen.

The end result is no more 'stuck-mouse' problem; you have free range of motion
within the wine screen. However, the mouse will still warp if you hit the
absolute edge of the screen.

Is there a good reason why the mouse should be not be allowed to go off center
when warping rather than being allowed to the edge of the screen? I can't see
where it would make a different in first-person views, since the mouse cursor
is hidden. Are there situations that I may not be taking into account?


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