[Bug 11499] sound effects not played correctly Battlefield 1942

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 5 11:59:50 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11499





--- Comment #12 from Jeff Zaroyko <jeffzaroyko at gmail.com>  2008-09-05 11:59:48 ---
(In reply to comment #11)
> I don't beleive its the hardware mixing as I seem to have a similar problem
> with an audigy2 zs. The odd thing is it doesnt happen to all sounds. Some
> things i hear perfectly. Others are screwed up like the original reporter said.
> Examples of ones that are cut out "we've lost contact with an outpost"
> announcement. Heavy weapons like tanks boats etc. Sounds that work perfectly -
> standard gun fire (sniper rifle), and walking.
> 


Yeah, I've had a think about it and it could be the 3D sound code.  Almost as
if sound is diminishing too quickly from the origin and the listener.

hacking the DS3DMODE to always be DS3DMODE_DISABLE in DSOUND_Calc3DBuffer
produces astonishingly good sound, except all sounds are played as if they are
to the immediate left or right, since no adjustment takes place.


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