[Bug 15137] New: Wine crashes when trying to play FEAR (MP3 issue)
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 5 16:15:11 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=15137
Summary: Wine crashes when trying to play FEAR (MP3 issue)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
URL: http://i.download.idg.pl/fannef/c8d1cb3bb6a163870f7e0273
7774f6e8/48c1a003/cyberjoy/dema/f/fear/fearxp2_spdemo_en
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: tsalacinski at gmail.com
Created an attachment (id=15846)
--> (http://bugs.winehq.org/attachment.cgi?id=15846)
FEAR output
When I was trying to launch FEAR: Perseus Mandate demo, everything went ok,
until I've reached the game itself.
First of all - game wasn't starting at all, complaining about glsl bugs (it was
just crashing). I've enabled the DX8 Shader option - forces to use DirectX 8
shaders. Problem went away. Game loads, can see the graphics without any single
glitch, but when you stand up, the game crashes.
I can't reproduce problem with glsl, because even when I've enabled DX9
shaders, it still runs.
The output seems to be related to mp3 decoding
(wine/dlls/winemp3.acm/layer3.c). It's VERY strange, because it contains
non-ascii characters. The output looks like this on terminal and when I pipe it
to the file.
I've grepped out the lines containing "glsl" keyword (because the output was
~2mb and it contained only GL_INVALID_OPERATION statements).
Disabling PulseAudio didn't help. The game seems to be crashing wine, I've had
"Segmentation fault" error once.
Cheers,
Tomasz Salacinski
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list