[Bug 8436] Port Royale II - Crashes at start-up

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 20 18:51:56 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=8436





--- Comment #11 from Nelson Hicks <thegriffin at gmail.com>  2008-09-20 18:51:55 ---
Ok, I went back over my changes and I had used winetricks to try to get
Warhammer Online to work.  By working backwards, here's what I've discovered.

1)  You must start the game with the directory the game was installed to as the
current directory, or the game will fail with an error opening the translation
file before even switching video modes to start displaying the intro
videos/menu.
2)  A normal install gives the errors previously listed shortly after the menu
screen appears.  The menu music does play in the background, but I don't see
the background animating.  I've noticed it also doesn't display the intro
movie.
3)  By installing DirectX9 redistributable first, the intro movie plays and the
menu no longer generates an error that it cannot find translation files, but
wine dies immediately at about the same point with an unhandled exception
complaining about division by zero (sounds similar to the exception that
Ascaron's exception handler was catching).  I will attach the wine console
output as 'fixmes with DX9'.
4)  By accident, I discovered that installing to a non-default directory of
C:\Games\Port Royale 2 gets past this.  It is possible to choose menu options
to start a new free game or to start a new scenario, but both cause wine to
report an exception of "denormal float operand in 32-bit code" before actually
starting the game.  I will attach the wine console output as 'fixmes at
newgame'.  Installing to the non-default directory does NOT fix the issue in
step 2; only installing the DX9 redistributable has worked around that so far.
5)  I can load a saved game that was saved at the map successfully, but if I
click on a city to enter it, the game closes and wine reports the "denormal
float operand in 32-bit code" exception that I get when starting a new game.

There's also some severe graphical corruption in the menu screen where the
reflective water should be.  Disabling the reflective water options make the
water look normal, but then there's some weird discoloration in the menu
screen.  At the world map, the water seems to be too dark a shade of blue.  I
haven't really tested any further because the crash when trying to enter a city
makes it basically unplayable, and the need to install DX9 probably makes these
problems very difficult to isolate and fix.  Hopefully, the original problem
can be found and fixed instead.


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