[Bug 12724] 3D Studio MAX 7.0 cannot render 3D windows in program

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 23 19:49:05 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12724





--- Comment #9 from Justin Soulia <rockinup1231 at gmail.com>  2008-09-23 19:49:04 ---
I know it's been a very long time since I last mentioned anything on the status
of this bug. Unfortunately I didn't have access to my machine all summer, but I
finally got to test it again.

3DS Max 7 under Wine-1.1.5 will load properly with the new instructions I
placed in the app's HOWTO. It still involves moving the Combustion plugin files
out of the stdplugs folder, but it doesn't seem to actually have any part in
the dynamic lighting or coloring of geometry.

Under Software Rendering everything I tested and toyed with seemed to work
fine, but I also tried toying with 3D Hardware rendering using DirectX. Both
9.0 and 8.1 modes work, but 9.0 mode renders all the objects in the Perspective
viewport as black. Under 8.1 however, objects render and are colored properly.
However, if you try to toy with any of the tools that adjust your point of view
in the Perspective viewport, the program crashes. I found that following one of
the several tutorials around the internet to install the native DirectX 9.0c
solved this problem.

My machine doesn't have a DX9 compatible video card (an old nVidia GeForce 4000
MX), and uses the legacy accelerated video card drivers. Can someone try
running the program with the HOWTO instructions for the app, that actually has
a computer running a DX9 compatible card with the newer drivers? This would
help make sure that the lockups with Wine's built-in DirectX aren't tied into
my legacy video card drivers.


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