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Tue Sep 2 11:01:37 CDT 2008


does it lock the mouse cursor position like DGA does?  Or does it still allow
the mouse cursor to move around, yet still report relative motion even if the
mouse cursor is confined (by ClipCursor)?

If it locks the mouse cursor position, then DGA does exactly what is wanted, if
it does not lock the mouse cursor position then it is indeed a missing feature
in the xlib and xorg API.

If that's the case, the only solution short of Input2 is to do full emulation
of the X mouse cursor using DGA - using DGA to capture relative motion, and
updating the X cursor by warping, thus achieving an identical behavior. 
(Obviously only while DInput is acquired in the app)

Perhaps someone who has free time (not in the core wine team obviously) would
like to take a stab at this DGA mouse cursor emulation, it would work far more
reliably than any of these game-specific hacks that keep being contributed.

I hope Input2 is coming quickly, but it's been pushed off more than once.


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