Tue Sep 2 11:01:37 CDT 2008
none on winecfg) or disable GLSL in the registry. Perhaps the person with it
working has done one of these two options. Just disabling vertex shaders while
leaving GLSL enabled results in lots of rendering errors though they can be
enabled with GLSL disabled with problems that aren't too bad. Mostly fog is
incorrect, targeting circles seem to have some z-fighting going on and other
random lighting issues on the terrain at times. There is also some gui errors
where elements will suddenly jump slightly to the right..then back to where
they should be.
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