[Bug 16456] Games crash with GL_OUT_OF_MEMORY error

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 2 20:22:11 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=16456


Bob <bob+wine at mcelrath.org> changed:

           What    |Removed                     |Added
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                 CC|                            |bob+wine at mcelrath.org




--- Comment #54 from Bob <bob+wine at mcelrath.org>  2009-04-02 20:22:02 ---
It's been mentioned elsewhere, but another symptom of this bug is that if you
watch in top, the games will crash when VIRT reaches exactly 4096MB.  It seems
the program runs out of address space.  Presumably some of this is mapped for
the video card's frame buffer.  However, at startup, Sins starts with VIRT
about 3.8GB, so it doesn't take long to reach 4.0GB.

But why is it 3.8GB in the first place?  That is a ton of unused address space.
 I'm not sure how the GL buffers are allocated, but my card has 768MB of video
ram, which won't fit between 3.8GB and 4.0GB.

P.S. Since Crysis, Sins, EVE Online, all have this problem, I don't think it's
a problem with the games.  It's a wine bug.


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