[Bug 14762] GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 9 18:59:50 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=14762
--- Comment #68 from Tobias Jakobi <liquid.acid at gmx.net> 2009-04-09 18:59:46 ---
Another note for me:
Port over the param/uniform "squeezing" code from ARB to GLSL. According to
stefand the GLSL compilers don't seem very bright when it comes to efficiently
packing vec2 uniforms. Looks like a vec2 uniform is just mapped to a vec4,
essentially wasting a lot of space.
Since the squeezing code should both be implemented in GLSL and ARB I might
introduce some patches from the ARB patchset, since they add the
data-structures needed for the squeeze.
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