[Bug 17437] ATI and EVE Premium: no models display / crashes on startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 12 18:12:46 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17437


Florian Sievert <floriansievert at phobeus.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |floriansievert at phobeus.de




--- Comment #57 from Matthieu Bertin <bertinm at esiee.fr>  2009-04-09 03:54:14 ---
how do you remove the compiled version of wine then ? before i compile it
again...


--- Comment #58 from Eddy Y. <jeyoung at priscimon.com>  2009-04-09 04:19:17 ---
(In reply to comment #57)
> how do you remove the compiled version of wine then ? before i compile it
> again...

You just overwrite the current version with the one you will be compiling.

First, patch your source code, making sure that you have the corresponding code
version and patch (ie. do not apply a patch meant for wine 1.1.7 to wine
1.1.6).

Second, check where your existing wine is with 'whereis wine'. 

If it's in /usr/bin, then use 

$ ./configure --prefix=/usr

Otherwise, do

$ ./configure

Then,

$ make
$ sudo make install


--- Comment #59 from Matthieu Bertin <bertinm at esiee.fr>  2009-04-09 17:47:25 ---
Here it is. I did what you said, and it still doesn't work.
I downloaded 1.1.18 from sourceforge and i am using latest proprietary drivers
available on synaptic.

here is a short version:

brzhk at gauss:~/winecomp/wine-1.1.18$ patch -p1 < apocrypha.shaders.1.1.17.patch 
patching file dlls/wined3d/baseshader.c
patching file dlls/wined3d/directx.c
patching file dlls/wined3d/wined3d_main.c
patching file dlls/wined3d/wined3d_private.h
Hunk #1 succeeded at 290 (offset -8 lines).
brzhk at gauss:~/winecomp/wine-1.1.18$ ./configure 
(conf. trace)
brzhk at gauss:~/winecomp/wine-1.1.18$ make depend && make
(traces)
brzhk at gauss:~/winecomp/wine-1.1.18$ sudo make install



i also tried with --prefix=/usr/local as it was the path shown by whereis wine.


--- Comment #60 from Eddy Y. <jeyoung at priscimon.com>  2009-04-10 03:13:49 ---
(In reply to comment #59)
> Here it is. I did what you said, and it still doesn't work.
> I downloaded 1.1.18 from sourceforge and i am using latest proprietary drivers
> available on synaptic.

I use the latest drivers from ATI. Could you try with that please? Also, do you
have the user.reg settings specified earlier in the thread?

See http://bugs.winehq.org/show_bug.cgi?id=17437#c23

> brzhk at gauss:~/winecomp/wine-1.1.18$ sudo make install
> 
> i also tried with --prefix=/usr/local as it was the path shown by whereis wine.

I'm out of ideas. 

What error are you getting? Does EVE not run at all? Or, does it run with
graphics glitches?


--- Comment #61 from Matthieu Bertin <bertinm at esiee.fr>  2009-04-10 03:58:51 ---
(In reply to comment #60)
> (In reply to comment #59)
> > Here it is. I did what you said, and it still doesn't work.
> > I downloaded 1.1.18 from sourceforge and i am using latest proprietary drivers
> > available on synaptic.
> 
> I use the latest drivers from ATI. Could you try with that please? Also, do you
> have the user.reg settings specified earlier in the thread?
> 
> See http://bugs.winehq.org/show_bug.cgi?id=17437#c23
> 

IT JUST DID THE TRICK ! Thanks a lot.

everything works fine now !


--- Comment #62 from Florian Sievert <floriansievert at phobeus.de>  2009-04-10 15:27:01 ---
> IT JUST DID THE TRICK ! Thanks a lot.
I can confirm this. I tried for some days now to get the patch for my ati card.
However, everything seems to fail. Adding the options to the user.reg and the
patch seems to work fine for ati users. Thanks!


--- Comment #63 from Connor <connormcl at hotmail.com>  2009-04-12 18:11:29 ---
We need a new patch for wine 1.1.19.

Tried to use the 1.1.17 patch on wine-1.1.19 with ATI HD3850 and Catalyst 9.3.

Patched wine compiles, but too much has changed and models are gone again.

Cmd-line shows:

fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 3757
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 573


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