[Bug 18035] EQ2 crash on character select

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 14 17:26:33 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18035


Don Hess <dhess31 at comcast.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefan at codeweavers.com




--- Comment #4 from Don Hess <dhess31 at comcast.net>  2009-04-14 17:26:29 ---
(In reply to comment #3)
> It's not hard, just time consuming. Without that information, the bug is very
> difficult to fix.
> 
> If you need help running the regression test, try the forums/#winehq irc
> channel.
> 

OK.  I made it through.  Here is the bad section:

014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 9 18:40:57 2009 +0200

    wined3d: Save some memory in vertex buffers.

    In most cases we're fine with the vbo and glMapBuffer and never use the
actual
    heap memory copy. Try to stick to just the vbo copy and avoid allocating
the
    extra heap memory. In case it is needed(emulation or vertex conversion),
fall
    back to the old double buffering mode.

:040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
0447d35c1e1a2037a962b49802a03a9dad1bf59e M      dlls


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