[Bug 18035] EQ2 crash on character select
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 14 21:30:10 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18035
Austin English <austinenglish at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #5 from Austin English <austinenglish at gmail.com> 2009-04-14 21:30:06 ---
(In reply to comment #4)
> (In reply to comment #3)
> > It's not hard, just time consuming. Without that information, the bug is very
> > difficult to fix.
> >
> > If you need help running the regression test, try the forums/#winehq irc
> > channel.
> >
>
> OK. I made it through. Here is the bad section:
>
> 014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
> commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
> Author: Stefan Dösinger <stefan at codeweavers.com>
> Date: Thu Apr 9 18:40:57 2009 +0200
>
> wined3d: Save some memory in vertex buffers.
>
> In most cases we're fine with the vbo and glMapBuffer and never use the
> actual
> heap memory copy. Try to stick to just the vbo copy and avoid allocating
> the
> extra heap memory. In case it is needed(emulation or vertex conversion),
> fall
> back to the old double buffering mode.
>
> :040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
> 0447d35c1e1a2037a962b49802a03a9dad1bf59e M dlls
>
Thanks!
There's already another report open for this same patch, so I'll mark this one
as a dupe of that one.
*** This bug has been marked as a duplicate of bug 18040 ***
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