[Bug 18035] EQ2 crash on character select

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 14 21:30:10 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18035


Austin English <austinenglish at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |DUPLICATE




--- Comment #5 from Austin English <austinenglish at gmail.com>  2009-04-14 21:30:06 ---
(In reply to comment #4)
> (In reply to comment #3)
> > It's not hard, just time consuming. Without that information, the bug is very
> > difficult to fix.
> > 
> > If you need help running the regression test, try the forums/#winehq irc
> > channel.
> > 
> 
> OK.  I made it through.  Here is the bad section:
> 
> 014c4bfc70a4d4e60f033d579d1be13a46f65170 is first bad commit
> commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
> Author: Stefan Dösinger <stefan at codeweavers.com>
> Date:   Thu Apr 9 18:40:57 2009 +0200
> 
>     wined3d: Save some memory in vertex buffers.
> 
>     In most cases we're fine with the vbo and glMapBuffer and never use the
> actual
>     heap memory copy. Try to stick to just the vbo copy and avoid allocating
> the
>     extra heap memory. In case it is needed(emulation or vertex conversion),
> fall
>     back to the old double buffering mode.
> 
> :040000 040000 e45dcc2b8694735b0a68492a7a03237b1c519ae3
> 0447d35c1e1a2037a962b49802a03a9dad1bf59e M      dlls
> 

Thanks!

There's already another report open for this same patch, so I'll mark this one
as a dupe of that one.

*** This bug has been marked as a duplicate of bug 18040 ***


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