[Bug 13915] Oblivon Script Extender (OBSE) fails to start ("privileged instruction")

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 17 02:15:41 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=13915


Samuel Nelson <valczir.darkvein at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |valczir.darkvein at gmail.com




--- Comment #11 from Samuel Nelson <valczir.darkvein at gmail.com>  2009-04-17 02:15:37 ---
With wine 1.1.13, it seems that OBSE will run maybe 1/10 of the time, but it
also seems that Oblivion will subsequently crash while loading and old or
starting a new game (if OBSE mods are in use - I've got Deadly Reflexes
enabled, myself).  Most of the time, a similar memory dump to the previously
posted backtraces happens while attempting to load OBSE, but Oblivion will
still start after OBSE crashes.

I edited the source code and added the previously mentioned sleep(1); to see if
it would cause OBSE to work more frequently, but it didn't seem to change
anything.

I hate vanilla Oblivion, and some of the mods that I feel are essential to make
it an enjoyable game require OBSE, so I, personally, would greatly appreciate
any work done on this - even if I have to start, quit, restart, quit, etc a few
times in order to get OBSE to run correctly.  I don't mind having to work at
starting the game for twenty minutes, so long as I can play with my mods.


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