[Bug 18092] New: DirectX: Surface not rendered correctly
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Apr 18 05:09:03 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18092
Summary: DirectX: Surface not rendered correctly
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: lukasz.wojnilowicz at gmail.com
Created an attachment (id=20521)
--> (http://bugs.winehq.org/attachment.cgi?id=20521)
Image shownig the problem
I'm using wine-git (1.1.19) downloaded in 18.04.2009 (compiled using gcc
version 4.3.2 20081105 (Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that surfaces on cars in Race Driver: GRID (patched to v.1.2)
aren't rendered correctly. The car in the attachment should be painted white
but has got many black polygons on surface. Other cars in background also have
got the same problem. Game uses pixel shaders 3.
graphic card: GF 9600M GT
drivers: 185.19 (default configuration)
OffscreenRenderingMode: backbuffer (doesn't work with fbo)
Multisampling: enabled (not set in game)
VideoMemorySize: 512
Overrides: d3dx9_36.dll (3.6 MiB), xinput1_3.dll (67.3 KB), openal32.dll (43.0
KB)
In output there are
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @ surface.c / 2398
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE) @ surface.c / 2400
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE) @ surface.c / 2402
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_WRAP_R,
GL_CLAMP_TO_EDGE) @ surface.c / 2404
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER,
GL_NEAREST) @ surface.c / 2406
fixme:d3d_surface:IWineD3DSurfaceImpl_BindTexture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER,
GL_NEAREST) @ surface.c / 2408
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM
(0x500) from glTexImage2D @ surface.c / 417
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glCopyTexSubImage2D @ surface.c / 1047
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