[Bug 18101] New: when trying to start a new game, a file called "default.tot" starts to grow in size arbitrarily

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Apr 18 16:50:17 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18101

           Summary: when trying to start a new game, a file called
                    "default.tot" starts to grow in size arbitrarily
           Product: Wine
           Version: 1.1.18
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: simulcra at uchicago.edu
                CC: simulcra at uchicago.edu


"default.tot" is a generally problematic file in various infinite engine games
(there are various bugs out there, generally related to character creation).

For example, for baldur's gate 2, sometimes you can have a problem trying to
save a game because of a presence of a 0-byte file called "default.tot" in the
tempsave/ directory.  Deleting it will allow a save, though the game will
create a new 0-byte default.tot file almost immediately (a more permanent hack
to fix this is to mkdir tempsave/default.tot).

Icewind Dale 2 has a problem with default.tot in which in previous versions of
wine, tryign to create a party with more than 1 character at the start will
result in a crash, related to a defaul.tot issue (in some versions of wine, an
actual error message would pop up).

Starting with 1.1.18, the issue has become drastically more severe.  *Any*
attempt at creating a new party will result in the game creating a default.tot
file, and instead of leaving it at 0-bytes, it will begin to grow it
arbitrarily while the game is stuck at the loading screen.  I've seen it go up
to 500 megabytes in size before finally doing a wineserver -k to quite the
Icewind Dale 2 process.  Doing the Baldur's Gate 2 hack (creating an empty
default.tot/ directory to block the reation of the file) lets the game get past
its original lock point, but then will lock up anew after the loading screen
finishes.

I'm currently running some regression tests to see when this bug got
introduced, so stand by.


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