[Bug 18040] Mass Efffect crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 20 06:29:09 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18040


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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  Attachment #20559|0                           |1
        is obsolete|                            |




--- Comment #42 from Stefan Dösinger <stefandoesinger at gmx.at>  2009-04-20 06:29:04 ---
Created an attachment (id=20570)
 --> (http://bugs.winehq.org/attachment.cgi?id=20570)
Threading fix for buffer maps

Hi Don,
Here's another patch to try. I realized that EQ2 calls the crashing
buffer_map() call from a different thread, and the new GL calls do not have an
ActivateContext call to deal with multithreading, and they did not have the
ENTER_GL() locking calls. This patch fixes that.

Please apply it on top of the two patches that fixed Mass Effect, but without
the "another test patch" debug patch.


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