[Bug 18040] Mass Efffect crashes
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 20 18:14:24 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18040
--- Comment #43 from Don Hess <dhess31 at comcast.net> 2009-04-20 18:14:20 ---
(In reply to comment #42)
> Created an attachment (id=20570)
--> (http://bugs.winehq.org/attachment.cgi?id=20570) [details]
> Threading fix for buffer maps
>
> Hi Don,
> Here's another patch to try. I realized that EQ2 calls the crashing
> buffer_map() call from a different thread, and the new GL calls do not have an
> ActivateContext call to deal with multithreading, and they did not have the
> ENTER_GL() locking calls. This patch fixes that.
>
> Please apply it on top of the two patches that fixed Mass Effect, but without
> the "another test patch" debug patch.
>
This patch seemed to fix all the problems. I was able to get into the part of
the game that was crashing before!
So, the combination of the three patches fixed it. Not including "another test
patch".
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list