[Bug 18040] Mass Efffect crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 20 18:41:24 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=18040





--- Comment #45 from Don Hess <dhess31 at comcast.net>  2009-04-20 18:41:20 ---
(In reply to comment #44)
> (In reply to comment #43)
> > (In reply to comment #42)
> > > Created an attachment (id=20570)
 --> (http://bugs.winehq.org/attachment.cgi?id=20570) [details] [details] [details]
> > > Threading fix for buffer maps
> > > 
> > > Hi Don,
> > > Here's another patch to try. I realized that EQ2 calls the crashing
> > > buffer_map() call from a different thread, and the new GL calls do not have an
> > > ActivateContext call to deal with multithreading, and they did not have the
> > > ENTER_GL() locking calls. This patch fixes that.
> > > 
> > > Please apply it on top of the two patches that fixed Mass Effect, but without
> > > the "another test patch" debug patch.
> > > 
> > 
> > This patch seemed to fix all the problems.  I was able to get into the part of
> > the game that was crashing before!
> > 
> > So, the combination of the three patches fixed it.  Not including "another test
> > patch".
> > 
> 
> By the way.  Remember how i talked about WOW crashing?  With these patches WOW
> will crash if OffScreenRenderingMode is FBO, which used to work.  If it is set
> to pbuffer then it works fine.
> 
> However, EQ2 only displays it's shaders under FBO.  So I don't know if that
> tells you anything or not.
> 
> At least everything seems to be working now.
> 

Check that.  WOW doesn't work right now.  It stutters when moving (the
animations aren't right) and crashes after about 5 min.  Should we open a
different bug?


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