[Bug 18040] Mass Efffect crashes
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 20 18:41:24 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=18040
--- Comment #45 from Don Hess <dhess31 at comcast.net> 2009-04-20 18:41:20 ---
(In reply to comment #44)
> (In reply to comment #43)
> > (In reply to comment #42)
> > > Created an attachment (id=20570)
--> (http://bugs.winehq.org/attachment.cgi?id=20570) [details] [details] [details]
> > > Threading fix for buffer maps
> > >
> > > Hi Don,
> > > Here's another patch to try. I realized that EQ2 calls the crashing
> > > buffer_map() call from a different thread, and the new GL calls do not have an
> > > ActivateContext call to deal with multithreading, and they did not have the
> > > ENTER_GL() locking calls. This patch fixes that.
> > >
> > > Please apply it on top of the two patches that fixed Mass Effect, but without
> > > the "another test patch" debug patch.
> > >
> >
> > This patch seemed to fix all the problems. I was able to get into the part of
> > the game that was crashing before!
> >
> > So, the combination of the three patches fixed it. Not including "another test
> > patch".
> >
>
> By the way. Remember how i talked about WOW crashing? With these patches WOW
> will crash if OffScreenRenderingMode is FBO, which used to work. If it is set
> to pbuffer then it works fine.
>
> However, EQ2 only displays it's shaders under FBO. So I don't know if that
> tells you anything or not.
>
> At least everything seems to be working now.
>
Check that. WOW doesn't work right now. It stutters when moving (the
animations aren't right) and crashes after about 5 min. Should we open a
different bug?
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