[Bug 17890] Unreal Tournament shows only a quarter of the screen in full screen mode

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 21 14:52:02 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=17890


Giftmischer <giftmischer_01 at web.de> changed:

           What    |Removed                     |Added
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                 CC|                            |giftmischer_01 at web.de




--- Comment #5 from Giftmischer <giftmischer_01 at web.de>  2009-04-21 14:52:01 ---
Hi Ken,

I had the same problem. Please open the UnrealTournament.ini file and go to the
section

[WinDrv.WindowsClient]

Edit it for a 800x600 game on a 1024x768 desktop screen:

WindowedViewportX=1024
WindowedViewportY=-768
WindowedColorBits=32
FullscreenViewportX=800
FullscreenViewportY=600
FullscreenColorBits=32

You might doesn't use a 800x600 game resolution, but I think that my lines are
a good example. Change it for your favor. Play around. Leave the minus in
'WindowedViewportY'. (OK, I'm using some older Nvidia card... ;)

I recommend you to write an UT binary. This is my one (~/bin/ut):


#!/bin/sh

env wine "C:\\UnrealTournament\\System\\UnrealTournament.exe"
xgamma -gamma 1
xrandr -s 1024x768


Add

chmod +x ~/bin/ut

and start it via the console. If you want to add a launcher in your window
manager (like Xfce), please write these lines as a starting command:

xterm -e bin/ut

Without it it might be that UT kills your window manager. (Happend in KDE, Xfce
and WindowMaker.)



Cheers & Yours,

Giftmischer


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