[Bug 17890] Unreal Tournament shows only a quarter of the screen in full screen mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Apr 21 14:52:02 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=17890
Giftmischer <giftmischer_01 at web.de> changed:
What |Removed |Added
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CC| |giftmischer_01 at web.de
--- Comment #5 from Giftmischer <giftmischer_01 at web.de> 2009-04-21 14:52:01 ---
Hi Ken,
I had the same problem. Please open the UnrealTournament.ini file and go to the
section
[WinDrv.WindowsClient]
Edit it for a 800x600 game on a 1024x768 desktop screen:
WindowedViewportX=1024
WindowedViewportY=-768
WindowedColorBits=32
FullscreenViewportX=800
FullscreenViewportY=600
FullscreenColorBits=32
You might doesn't use a 800x600 game resolution, but I think that my lines are
a good example. Change it for your favor. Play around. Leave the minus in
'WindowedViewportY'. (OK, I'm using some older Nvidia card... ;)
I recommend you to write an UT binary. This is my one (~/bin/ut):
#!/bin/sh
env wine "C:\\UnrealTournament\\System\\UnrealTournament.exe"
xgamma -gamma 1
xrandr -s 1024x768
Add
chmod +x ~/bin/ut
and start it via the console. If you want to add a launcher in your window
manager (like Xfce), please write these lines as a starting command:
xterm -e bin/ut
Without it it might be that UT kills your window manager. (Happend in KDE, Xfce
and WindowMaker.)
Cheers & Yours,
Giftmischer
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