[Bug 15268] GameMaker games graphics are not displayed properly

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 28 05:09:45 CDT 2009


Ismael Barros <razielmine at gmail.com> changed:

           What    |Removed                     |Added
                 CC|                            |razielmine at gmail.com

--- Comment #10 from Ismael Barros <razielmine at gmail.com>  2009-04-28 05:09:45 ---
I can reproduce this bug with GlumBuster (http://www.glumbuster.com/), made
with GameMaker 6.1

The game tries to open by default in fullscreen, but it crashes. Setting 1.0000
or -1.0000 instead of 0.0000 in se.tup, the game starts fine in windowed mode,
but with a black screen and with the "Unhandled present options" showing up in
every frame update [1].

However the game seems to be actually rendered, but off the window. If you
maximize the window, you get to see a small portion of the game [2]. Maybe it's
due to some error with nVidia dualhead handling, but when I maximize the window
in my other, bigger screen, almost the entire game is shown [3], and if I
remove the window border (Alt+F3->Avanced->No border), I get to see the full
game scene. [4].

Besides these problems, game rendering looks perfectly fine.

[1] http://img257.imageshack.us/img257/4898/glumbuster.png
[2] http://img407.imageshack.us/img407/4648/glumbuster1.png
[3] http://img223.imageshack.us/img223/5087/glumbuster2.png
[4] http://img407.imageshack.us/img407/7196/glumbuster3.png
[5] http://img253.imageshack.us/img253/6638/glumbuster4.png

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