[Bug 9252] Far Cry: Segmentation fault on startup when using Direct3D

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 5 06:12:04 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=9252





--- Comment #38 from Jeff Zaroyko <jeffz at jeffz.name>  2009-08-05 06:11:57 ---
(In reply to comment #37)
> 
> At least it seems a little different than the OR. It is probably hard to
> clearly distinguish the different bugs. But as far as I see this the OR was
> about startup crashes - not in-game crashes. So we should stuck to the start-up
> crashes here.

I disagree.

I took startup to mean the game starting the game from the menu, which is the
crash I originally confirmed over a year ago, because changing to opengl as per
the original report works around the d3d crash on level loading.  Which is
different from what Austin later posted to say that both modes segfault
immediately.

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