[Bug 19582] Guild Wars -- Crash on "patch" screens
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Aug 5 14:34:05 CDT 2009
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #9 from Zoey <zoey.marie.owens at gmail.com> 2009-08-05 14:34:05 ---
(In reply to comment #8)
> > fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
>
> Actually, I don't think it should even get there unless you explicitly disabled
> GLSL. There's no crash / backtrace in the attached log.
I know... I don't think it has anything to do with those fixme thingies... they
all happen while I'm playing (I usually just disable their output). The problem
happens when I'm loading the areas, which happens after the last fixme thing
appears.
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