[Bug 19625] New: Oblivion: flickering shadows (regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 8 00:09:09 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19625

           Summary: Oblivion: flickering shadows (regression)
           Product: Wine
           Version: 1.0-rc2
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: taedium_vitae at eml.cc


Created an attachment (id=22896)
 --> (http://bugs.winehq.org/attachment.cgi?id=22896)
Flickering shadows screenshot

With the video driver/description patch enabled, shadows in Oblivion worked
correctly until wine-1.1.21.Now they still work, but they flicker and look very
glitchy.This has been tested up to 1.1.27, and the bug still persists.

Here is the regression report:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri May 8 17:24:01 2009 +0200

    wined3d: Support clipplanes with GLSL.

    This is the Nth attemt to make clipping work with GLSL shaders. The patch
now
    uses the GLSL quirk table to handle cards that need a custom varying for
    gl_ClipPos, and the code is adapted to the changed state table and shader
    backend system.

Video card = 8800GT
Driver version = 185.18.31

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