[Bug 19614] Multiplayer in Total Annihilation using native directplay dlls locks up after game completes.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 9 03:57:38 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19614





--- Comment #5 from Hugh Perkins <hughperkins at gmail.com>  2009-08-09 03:57:37 ---
Re: Any console output prior to the lockup?

No, nothing.  I've attached the console output from both instannces.

I suspect that it may be something to do with the internal state in
dplaysvr.exe possibly, since sometimes I have to kill that before I can run a
multiplayer game successfully.  Prior to killing dplaysvr.exe, I can create a
multiplayer game, but the player shows up in the list of participants of the
game as "unavailable", or maybe "unused", instead of with their name, team,
faction and so on.

I feel that this is probably a quite tricky bug to debug.  It would probably
need the game to be run in a debugger by a developer to figure out the reason.

Both dplaysvr.exe and TotalA.exe themselves are outside of the scope of wine,
so logically it would be a bug in one of these, and not in wine ... and yet, in
Windows the multiplayer works ok!

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