[Bug 19202] eve online 100% cpu usage

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 9 04:32:16 CDT 2009


http://bugs.winehq.org/show_bug.cgi?id=19202





--- Comment #21 from Michal Svoboda <pht at spatium.org>  2009-08-09 04:32:16 ---
Yeah, sure. "The user is stupid and we know better" approach. Did I tell you
how much I like it?

If you were so kind to read the history of this bug you'd see that I actually
pointed out the exact cause of the problem. The frame rate limiter is not
working and the game is rendering on full CPU usage to 200 fps or whatever
ridiculous rate your system is capable of. That, by design, results in 100% CPU
usage, no matter how you measure it. And yea, we probably should be grateful to
EVE developers that the renderer only occupies one core.

I am not familiar with the mechanisms that are used in the frame rate limiter
neither with the code that implements them on wine. But someone with the
knowledge of either should probably find it easy to go and find the causes and
the solutions. Not the excuses.

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